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1992-04-02
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112 lines
Commodore: The Marketing Plan Briefing,
by The Philadelphia Amiga Users' Group
Original source: The Blitter, Journal of the Philadelphia Amiga
Users' Group. 1/92
At the November, 1991 Commodore Shareholders' Meeting in the
Bahamas, Mr. Irving Gould stated that he receives countless letters
from Commodore users saying that Commodore should sell more Amigas
in the United States. He agreed, but stated that "he wished that
someone would tell him how to do it." I present here, a plan.
Also at the meeting, these same Commodore users who wrote Mr.
Gould letters were described as fanatics. Terrorists are described
as fanatics. Webster's New Collegiate Dictionary defines fanatics
as "marked by excessive enthusiasm and often intense uncritical
devotion."
So, let me ask you: Who was the last Commodore user you spoke
to who was uncritical? That leaves enthusiastic and devoted. These
types of customers are one of the greatest asset a company could
possibly have. Through their own incidental evangelism, these
customers are already responsible for most new Amiga sales in the
United States. I see it happen all the time. That's how I was sold
on the Amiga. And that's how I sell people on it.
Organized and directed, we users could generate massive new
sales. Why be content with a mere 1 billion dollars in annual
business (-- 1991 Shareholders' Report) when you literally have an
army of millions out there waiting and wanting to do your selling
for you? If only provided with the leadership.
To successfully organize and direct the users without that
ever-so-familiar taint of bitterness towards Commodore being
present, the users must believe that they are partners with a new
and reformed Commodore. They must see that Commodore itself wants
to be successful, sharing the same vision and understanding of
their own products as the users themselves do. And that Commodore
is listening and working with them.
What is that going to take? Can it be done from outside
Commodore? From the inside? Does it have to happen from the top?
Does it have to cost a lot of money or consume anyone's time? Or,
is it in fact, only a matter of fine-tuning and leveraging the
activities which go on anyway?
So, what type of things will go into a marketing plan of this
sort? The four basic parts are: a mission, objectives, strategy,
and tactics. I will omit the tactics. There is no chance for me to
be aware of all the tactical opportunities that exist. I will be
relying on you for that.
This is a low-cost, long-term marketing plan. It can, in fact,
run simultaneously with, and increase the effectiveness of any
other marketing program. It gives an opportunity for everyone to
participate. Although, to be most effective it will require
someone's full attention.
The potential results of an evangelizing plan of this sort are
enormous. By its very nature, it may become self-supporting and
momentum building--and become a cause.
Similarly to how MS-DOS is currently the platform of choice
through social pressure, and the Mac achieved success through the
"power to be your best" sales pitch, Commodore could once again
rule the home computer market as the computer for the next
generation.
Now, I ask you to analyze this plan and think how you might
contribute to it. What parts of this plan can show results
(increased sales) within 3 months? Exactly what letters need to be
written, and to whom? Who are the critical allies? Who could become
the champions of this cause? What opportunities have I missed?
The plan makes the assumption that there are people out there
ready to join the cause. Am I correct? What are their reasons? What
are our reasons? How do the developers and dealers fit in?
In a cause, people must work together. Combined efforts have
more effect than when working alone. The "not invented here"
syndrome must not occur. No matter where an asset originates, it
must be used. Before 3rd party developers battle each other, the
total installed base of Amigas (and therefore their own market)
must be increased.
The common goal is clear. We have to pull-no-punches, and
pull-all-the-strings in order to achieve the objectives stated in
the marketing plan. By design, the plan is fueled by synergy,
friendship, and common goals; not money (at least relatively little
money).
I am making a high-impact video proposal of this marketing
plan. It's function is to make the plan feel very real and viable.
It will excite and motivate those who watch so that in effect, the
plan actually becomes activate. Write me with any suggestions.
Now, remember: this is NOT an official Commodore marketing
plan. But with enough support, it might become one. That is part of
its beauty. If the premise is correct, I will be receiving letters
confirming it's viability. Write:
attn: Mike Levin
Philadelphia Amiga Users' Group
PO Box 21186
Philadelphia, PA 19154-0386
Suggested reading:
Selling the Dream, Guy Kawasaki, Harper Collins Publishers.
The Art of War, Sun Tzu (translated by Thomas Cleary), Shambala
Publications.